Tuesday, March 18, 2014

Graphic Novel



Notes on:

Understanding Comics by Scott McCloud
  • There are six different types of transitioning between panels

    • Movement-to-movement
    • Action-to-action
    • Subject-to-subject
    • Scene-to-scene
    • Aspect-to-aspect
    • Non-sequitur
  • Sometimes you don’t need the panels (the lines of the box)
  • Use bold to emphasize the words
  • Make the readers look/think/imagine things outside of the panel
  • The use of closure which allows the readers to perceive an object as a whole (based on past experience) while only showing parts of the object
  • Use some black backgrounds when it’s the main character talking to the readers
  • Use different sized panels
  • The gap between panels are known as the gutter, which allows the readers to combine the images and imagine what’s happening between the two scene
  • The readers are participating in the story as they imagine the story in the way they want
  • Authors assume readers can read in the order they want
  • Draw outside of the box
  • Portray time on a line from left to right
  • Panels (and content) serve as a general indicator of time and space being divided
  • The length of the panel can convey the length of the time
What I applied in my graphic novel:
  • Transitions:
Movement-to-movement
Action-to-action
Subject-to-subject
Scene-to-scene
Aspect-to-Aspect

    • Used different sized panels 
    • Didn't use panels for some
    • Extended the panel to emphasize the length of time

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